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How To Change Dino Spawn Rate Ark Xbox One

This page contains data on how to command spawn configurations for your ARK server. For PC users, FTP Admission is used to directly modify the GameUserSettings.ini and Game.ini files. For PS4 users, click on the accordingly named buttons on the control console to access and alter the files. Any changes fabricated via this method will be overwritten when the Change Server Config tool is used. We strongly advise to save all of your manual changes on your computer.

For all changes to the dinosaur spawn configurations, y'all desire to run a cheat DestroyWildDinos control once the server starts up.

Contents

  • one Changing Spawn Rates
  • 2 Replacing / Removing Dino Spawns
  • 3 Removing Tek Dinosaurs
  • four Adding Dinos to Maps
    • iv.one Adding Griffins to the Isle
    • four.2 Hermit'due south Example - Aberration Dinos on Ragnarok
    • four.iii Adding Dinos to Valguero
    • 4.4 Adding Dinos to The Centre
    • four.v Spawn Maps and Other Info
  • 5 Destroy Wild Dinos

Changing Spawn Rates

For information on how to do this via the Modify Server Config tool, expand the beneath section.

Below is a screenshot of the Dinosaur Spawn Configuration for ARK PC / PS4. Explanations will exist listed further below. Delight notation, that each entry will not employ to blastoff, aberrant, corrupted, or elemental variants of the same dino. Each variant will take its own separate row for editing.

Wiki - Dino Spawn Config 1.png

  1. Spawnable
    This determines if a dino will spawn. If this is unchecked, all other values MUST be left as their default values or the dinos will even so announced.
  2. Tameable
    If this is unchecked, the dinosaur tin can not be tamed.
  3. Replace With
    This will supersede the dino with the one chosen from this listing. Annotation that non all dinos can exist replaced with some other. Marine based dinos volition not spawn on the land or vice versa.
  4. Spawn Weight
    The higher the weight, the more likely the dino will appear.
  5. Override Limit
    Checking this will tell the server to use the value for Spawn Limit when calculating how many of this dino should spawn.
  6. Spawn Limit
    This is a value between 0.0 and 1.0, in terms of 0% and 100%. This value should not be higher than 1.0, else this will cause spawning problems.
  7. Tamed Damage
    This modifies the damage of ALL attacks for this dino. Individual attacks, such as the Gryphon's swoop, cannot be changed.
  8. Tamed Resistance
    This modifies the concrete and torpor resistances of the tamed dino.
  9. Wild Impairment
    This modifies the harm values of the wild dino. Increasing this modify all of the dino's attacks, such as principal, secondary, or whatever torpor effects.
  10. Wild Resistance
    This modifies the physical and torpor resistance of the wild dino.

When irresolute spawn rates for sure dinos, there are iv values to include in this code: DinoNameTag, SpawnWeightMultiplier, OverrideSpawnLimitPercentage, and SpawnLimitPercentage.

DinoNameTag - Use the data in the prison cell for the IDs column.
This specifies which dino is being modified.
SpawnWeightMultiplier - This tin exist whatever non-negative value.
This increases the frequency at which a dino will be considered for spawning. With a value of two, this dino will spawn twice every bit often.
OverrideSpawnLimitPercentage - ready to "true" or "simulated".
Changing this will make up one's mind if y'all want to modify the total number of this dino spawning throughout the ARK.
SpawnLimitPercentage - A number betwixt 0.0 and 1.0, equally this is based off percentages. (0% to 100%)
This determines how often this dino is chosen to spawn in whatsoever area that it already exists.

Using Raptors as an example, here's how an example of increasing the raptor spawns by 175% and allowing them to occupy 50% of the total spawns in all areas that they spawn in.

DinoSpawnWeightMultipliers=(DinoNameTag="Raptor_Character_BP_C",SpawnWeightMultiplier=1.75,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0.5)

Annotation: All of the information per each DinoSpawnWeightMultipliers line must be on the same line. No carriage returns or line breaks!

Replacing / Removing Dino Spawns

This can be done with one of ii ways, either through the Modify Server Config tool or adding in custom replacements in the Game.ini file.

NOTE: If you wish to replace dinosaurs with their Aberration variants, yous will need to add together the variants to the spawn tables for the map first, found in the Adding Aberration Dinos to Maps department. You will besides demand to add the actual replacement code into the Game.ini directly, as this is not available through the Modify Server Config tool.

An case of adding Aberrent Trikes to the dune section of Ragnarok can be found beneath:

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes_C",NPCSpawnEntries=((AnEntryName="AberrantTrikeSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("Trike_Character_BP_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="Trike_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.01)))

With that added into the Game.ini code, we tin now add in the following line to replace all normal Trikes with the Aberrant Trike variant.

NPCReplacements=(FromClassName="Trike_Character_BP_C",ToClassName="Trike_Character_BP_Aberrant_C")

Removing Tek Dinosaurs

To disable Tek dinosaurs, you volition need to modify the Game.ini file directly.

  1. Open up the Game.ini file on your server at the location /ShooterGame/Saved/Config/WindowsServer/Game.ini
  2. At the lesser of this file, add together in the following 5 lines of code:
    NPCReplacements=(FromClassName="BionicPara_Character_BP_C",ToClassName="")
    NPCReplacements=(FromClassName="BionicRaptor_Character_BP_C",ToClassName="")
    NPCReplacements=(FromClassName="BionicQuetz_Character_BP_C",ToClassName="")
    NPCReplacements=(FromClassName="BionicQuetz_Character_BP_C",ToClassName="")
    NPCReplacements=(FromClassName="BionicStego_Character_BP_C",ToClassName="")​
  3. Save the Game.ini file and close out the window.

Since this is a "manual" edit to the Game.ini file exterior of the Modify Server Config tool, any changes via the Modify Server Config tool volition overwrite these changes. If y'all use the Modify Server Config tool, simply follow the instructions once over again and yous will be all fix.

Adding Dinos to Maps

To add non-native dinos to your map, you will need to employ code to add them to the spawn lists. For the data beneath, there are two values to consider when adding dino spawns to your ARK. EntryWeight and MaxPercentageOfDesiredNumToAllow.

EntryWeight - a value between 0.0 and 1.0 (0% to 100%)
  • How often a dino is "considered" for spawning. The higher the value, the more than ofttimes this particular dino is chosen when a dino is spawned in an area.
MaxPercentageOfDesiredNumToAllow - a value between 0.0 and 1.0 (0% to 100%)
  • The total number of this particular dino to exist allowed in the particular area. With a value of 0.25, there will be a maximum of 25% of the expanse's full population to be this dinosaur.

Using ane of the examples below, for adding Griffins to the Isle, the code and a breakdown of what's what will look like this:

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow",NPCSpawnEntries=((AnEntryName="GriffinSnow",EntryWeight=0.05,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05)))

ConfigAddNPCSpawnEntriesContainer
For each area that you lot are modifying, you lot will need a new example of this. This tells ARK that yous are adding in spawns to an existing container.
NPCSpawnEntriesContainerClassString
This value references the "container", or spawn section that we are directly modifying. This is a value taken from ((list source here)).
NPCSpawnEntries
This section lists all of the dino spawns that will be affected. All dinos volition each have their own AnEntryName, EntryWeight, and NPCsToSpawnStrings section.
AnEntryName
This is a unique proper name given to this particular dino's entry. This value must non be used in any other spawn entry. In this case, I used the proper name "GriffinSnow", to remind myself that I am adding Griffins to the snow areas.
EntryWeight
This determines how often this detail dino volition exist chosen from the main spawn list. This is a value between 0.01 (i%) to 1.0 (100%)
NPCsToSpawnStrings
This is a reference to the specific dino that will be spawned. This is a value taken from ((list source here)).
NPCSpawnLimits
This is a section that determines the maximum pct of the total population of this item dino.
MaxPercentageOfDesiredNumToAllow
This dictates the number of dinos in relevance to the entire "containers" population. A value betwixt 0.01 (i%) to 1.0 (100%). A value of 0.five means that this dino can ONLY occupy 50% of all spawns for this area.

Adding Griffins to the Island

In this example, I am adding griffins to 2 different sections of The Isle: Mountains and snowy regions. Since griffins are more likely to be in the mountainous area, I've increased the spawn rates and maximum number of allowed griffins for that region by adjusting EngryWeight and MaxPercentageOfDesiredNumToAllow.

--

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow",NPCSpawnEntries=((AnEntryName="GriffinSnow",EntryWeight=0.05,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain",NPCSpawnEntries=((AnEntryName="GriffinMountain",EntryWeight=0.1,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.08)))

--

Hermit'southward Example - Abnormality Dinos on Ragnarok

Hermit's Example

"I accept basilisks spawning in the desert and the cavern under the ruined castle, ravagers in the canyons and also in the castle cave, karkinos in the swamp, rockdrakes in the redwoods and featherlights/glowtails on Monkey Island in the south." - Hermit

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes_C",NPCSpawnEntries=((AnEntryName="BasilDesert",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Crabby",EntryWeight=0.00001,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.00001)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_Center_C",NPCSpawnEntries=((AnEntryName="Ravager",EntryWeight=0.02,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_C",NPCSpawnEntries=((AnEntryName="Drake",EntryWeight=0.0001,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_MonkeyIsland_C",NPCSpawnEntries=((AnEntryName="GlowtailIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C")),(AnEntryName="FeatherlightIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCaveMegalo_C",NPCSpawnEntries=((AnEntryName="BasilCave",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="RavageCave",EntryWeight=0.1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.ane)))

Note: You may need to remove the spawn code for the Karakinos (i.e Crab_Character_BP_C), as these things have a addiction of spawning out of control despite such low spawn values.


Adding Dinos to Valguero

This lawmaking adds the Snow Owls, Managarmr, and Griffins to snowy locations, Reaper Queen to the Aberration cavern, and poisonous substance/lightning wyverns to the Wyvern Trench. There are bug with spawns in the Aberration cave, as the information for those spawns are beingness pulled from the Emerald Woods

-this is for PS4 as of Baronial 28th, 2019.

--

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesTundra_C",NPCSpawnEntries=((AnEntryName="VelonaTundra",EntryWeight=0.125,NPCsToSpawnStrings=("Spindles_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Spindles_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.075)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Valguero_SnowForest_C",NPCSpawnEntries=((AnEntryName="Owl_SnowForest",EntryWeight=1.0,NPCsToSpawnStrings=("Owl_Character_BP_C")),(AnEntryName="Managarmr_SnowForest",EntryWeight=0.01,NPCsToSpawnStrings=("IceJumper_Character_BP_C")),(AnEntryName="Griffin_SnowForest",EntryWeight=0.v,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="IceJumper_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.002),(NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.075)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Valguero_IceDesert_C",NPCSpawnEntries=((AnEntryName="Owl_IceDesert",EntryWeight=1.0,NPCsToSpawnStrings=("Owl_Character_BP_C")),(AnEntryName="Managarmr_IceDesert",EntryWeight=0.01,NPCsToSpawnStrings=("IceJumper_Character_BP_C")),(AnEntryName="Griffin_IceDesert",EntryWeight=0.v,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.ane),(NPCClassString="IceJumper_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.002),(NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.075)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="Val_DinoSpawnEntries_DrakeTrench_C",NPCSpawnEntries=((AnEntryName="ReaperQueen_AberrationCave",EntryWeight=0.05,NPCsToSpawnStrings=("Xenomorph_Character_BP_Female_C"))),NPCSpawnLimits=((NPCClassString="Xenomorph_Character_BP_Female_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="Val_DinoSpawnEntriesWyvernTrench_C",NPCSpawnEntries=((AnEntryName="LightningWyvern_WyvernTrench",EntryWeight=0.05,NPCsToSpawnStrings=("Wyvern_Character_BP_Lightning_C")),(AnEntryName="PoisonWyvern_WyvernTrench",EntryWeight=0.05,NPCsToSpawnStrings=("Wyvern_Character_BP_Poison_C"))),NPCSpawnLimits=((NPCClassString="Wyvern_Character_BP_Lightning_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="Wyvern_Character_BP_Poison_C",MaxPercentageOfDesiredNumToAllow=0.01)))

--

Adding Dinos to The Center

Requested from Gypboys1, this simple set of spawning configuration adds the following dinos to the post-obit locations.

Bulbdogs
Regular and ice caves
Snow Owls
Snowy grasslands, mountains, and generic snowy regions.
Velonsaur
Volcano Island
Gacha
Beaches, grasslands, and jungle

--

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="IceCave_Spawner",NPCSpawnEntries=((AnEntryName="Center_Bulb_IceCave",EntryWeight=0.ii,NPCsToSpawnStrings=("LanternPug_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCave1",NPCSpawnEntries=((AnEntryName="Center_Bulb_Cave1",EntryWeight=0.2,NPCsToSpawnStrings=("LanternPug_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCave5",NPCSpawnEntries=((AnEntryName="Center_Bulb_Cave5",EntryWeight=0.ii,NPCsToSpawnStrings=("LanternPug_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.ii)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCave5_Tough",NPCSpawnEntries=((AnEntryName="Center_Bulb_Cave5Tough",EntryWeight=0.ii,NPCsToSpawnStrings=("LanternPug_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.ii)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SnowGrasslandsUnderArea_Spawn",NPCSpawnEntries=((AnEntryName="Center_Owl_SnowGrass_Under",EntryWeight=0.2,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.ii)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SnowGrasslands_Spawn",NPCSpawnEntries=((AnEntryName="Center_Owl_SnowGrass",EntryWeight=0.two,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SnowyMountain_Spawn",NPCSpawnEntries=((AnEntryName="Center_Owl_SnowMountain",EntryWeight=0.ii,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow",NPCSpawnEntries=((AnEntryName="Center_Owl_Snow",EntryWeight=0.2,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.two)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="Lava_Spawn",NPCSpawnEntries=((AnEntryName="Center_Velon_Lava",EntryWeight=0.08,NPCsToSpawnStrings=("Spindles_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Spindles_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.one)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="Lava_Upper_Spawn",NPCSpawnEntries=((AnEntryName="Center_Velon_Lava_Upper",EntryWeight=0.08,NPCsToSpawnStrings=("Spindles_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Spindles_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="Center_Gacha_Beach",EntryWeight=0.08,NPCsToSpawnStrings=("Gacha_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.ane)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=((AnEntryName="Center_Gacha_Grassland",EntryWeight=0.08,NPCsToSpawnStrings=("Gacha_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.one)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle",NPCSpawnEntries=((AnEntryName="Center_Gacha_Jungle",EntryWeight=0.08,NPCsToSpawnStrings=("Gacha_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.i)))

--

Spawn Maps and Other Info

The links below contain resources that tin help you lot build your custom spawn configuration by showing y'all where dinosaurs already spawn on the map, as well as which dinos spawn in which sections.

https://ark.gamepedia.com/Spawn_Map_(Ragnarok) - Spawn map for Ragnarok.
https://ark.gamepedia.com/Spawn_Map_(The_Island) - Spawn map for The Isle.
https://ark.gamepedia.com/Spawn_Map_(Extinction) - Spawn map for Extinction.
https://ark.gamepedia.com/Spawn_Entries#Ragnarok - The list of spawn "containers" for Ragnarok.
https://ark.gamepedia.com/Spawn_Entries#TheIsland - The list of spawn "containers" for The Isle.
https://ark.gamepedia.com/Spawn_Entries#Extinction - The list of spawn "containers" for Extinction.
https://ark.gamepedia.com/Spawn_Entries#Valguero - The list of spawn "containers" for Valguero.

Destroy Wild Dinos

For information on how to clear out the current dinosaur spawns for your server, expand the following section:

  1. After editing/uploading/deleting your files in the proper directories, start your server from the panel.
  2. Log in to your server as an admin (press TAB while in game and then type enablecheats ADMINPASSWORD)
    ADMINPASSWORD is the value establish in your Admin Password field on your control console.
  3. Enable the admin overlay with the command: setcheatplayer true
  4. When this command is enabled you will see a NPC count. Keep an centre on this number.
  5. Run the command cheat saveworld
    This command saves the world in instance the repopulation of dinos causes the server to crash.
  6. Wait 15 seconds Enter the command: cheat DestroyWildDinos
  7. Await 5-10 minutes or until y'all see wild dinos and run this control: crook saveworld

Source: https://www.survivalservers.com/wiki/index.php?title=ARK_Dino_Spawn_Configurations

Posted by: coxhalight.blogspot.com

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